The Heroes’ Tourney is a multiplayer arena brawling game for up to 4 players.
We are still in early development, so many changes will be made.
We are open to your feedback! We want to hear from you!
|Art Style||Planned||Art (Graphics)||Classic superhero comic book art style. Characters will each have distinct color palettes that allow them to be easily distinguished at first glance and from a distance.|
|Unique Characters||Planned||Character||Characters with distinct visual styles and two unique powers. The powers will make use of the Y and B buttons, which are currently unused.|
|Post-Processing Effects||Planned||Art (Technical)||The engine still needs support for this.|
|Custom Game Modes||Planned||Game Modes||Players can create and save their own game modes by customizing parameters of many different things. When you go to create a game mode, there will be two primary menu sections. The first will provide common/basic parameters such as time limit and number of lives. Through this menu, you will be able to access a second menu system with more advanced and detailed parameters. There will be A LOT of these advanced parameters.|
|Default Game Modes||Planned||Game Modes||These will be modes that are created by us, the devs. They will be more tame and balanced. We may throw in some ridiculous ones though.|
|Random Game Modes||Planned||Game Modes||An option to have the game pick a random game mode from the "Default" category, the "Custom" category, or both. random custom game mode, or a random game mode from both.|
|Randomized Game Modes||Planned||Game Modes||An option to have the game choose random values for all customizable parameters. Any parameter can be marked as "ineligible for randomization". At the end of a match, you can choose to save the randomized mode as if it were a custom game mode.|
|Music Rework||Planned||Audio||The Chiptune vibe will likely not stay, as it probably won't fit the planned aesthetic. As far as what style it will be in, that remains to be seen.|
|Sound Effect Rework||Planned||Audio||The current sound effects were made with Bfxr, and were a last-minute addition for the original game jam. They will be greatly reworked to fit the planned aesthetic and to make the sound space less cluttered.|