The Heroes’ Tourney is a multiplayer arena brawling game for up to 4 players.
We are still in early development, so many changes will be made.
We are open to your feedback! We want to hear from you!
Name | Status | Category | Details |
---|---|---|---|
Art Style | Planned | Art (Graphics) | Classic superhero comic book art style. Characters will each have distinct color palettes that allow them to be easily distinguished at first glance and from a distance. |
Unique Characters | Planned | Character | Characters with distinct visual styles and two unique powers. The powers will make use of the Y and B buttons, which are currently unused. |
Post-Processing Effects | Planned | Art (Technical) | The engine still needs support for this. |
Custom Game Modes | Planned | Game Modes | Players can create and save their own game modes by customizing parameters of many different things. When you go to create a game mode, there will be two primary menu sections. The first will provide common/basic parameters such as time limit and number of lives. Through this menu, you will be able to access a second menu system with more advanced and detailed parameters. There will be A LOT of these advanced parameters. |
Default Game Modes | Planned | Game Modes | These will be modes that are created by us, the devs. They will be more tame and balanced. We may throw in some ridiculous ones though. |
Random Game Modes | Planned | Game Modes | An option to have the game pick a random game mode from the "Default" category, the "Custom" category, or both. random custom game mode, or a random game mode from both. |
Randomized Game Modes | Planned | Game Modes | An option to have the game choose random values for all customizable parameters. Any parameter can be marked as "ineligible for randomization". At the end of a match, you can choose to save the randomized mode as if it were a custom game mode. |
Music Rework | Planned | Audio | The Chiptune vibe will likely not stay, as it probably won't fit the planned aesthetic. As far as what style it will be in, that remains to be seen. |
Sound Effect Rework | Planned | Audio | The current sound effects were made with Bfxr, and were a last-minute addition for the original game jam. They will be greatly reworked to fit the planned aesthetic and to make the sound space less cluttered. |